This is due to the way the sun is rendered when exposed to the sky.
The sun and moon now rise in the east and set in the west. The clouds and the terrain are now tinted red during sunset. Sunrises and sunsets no longer require chunk updates. They are now contained in /environment.Įntities and shadows are affected by the position of the sun. Previously, the sun textures used to be in /terrain in the minecraft.jar. The sun was changed from being square to have a more rounded look to it. The sun now rises in the east, and sets in the west. įoreglow and afterglow now occur at sunrise and sunset. This was a bug, but was left in the game for quite a while. The sun used to rise in the north, not in the east, and it was used to set in the south, not in the west. All other hostile mobs, such as creepers, slimes, and silverfish, are completely unaffected by sunlight.īoss mobs do not take damage from sunlight they spawn regardless of the light level.Įxample of sunset with a “round” sun before Beta 1.9 pre-release 6.Īdded day/night cycle with the addition of the sun and the moon. Endermen teleport away from players in sunlight. Spiders become neutral while in direct sunlight, until attacked by the player. They do not burn while in water, in the rain, wearing a helmet, or in the shade. Skeletons, zombies, zombie villagers, strays, drowned and phantoms are set on fire for 160 ticks upon entering an area fully illuminated by sunlight, and they try to avoid such areas. Hostile mobs, in contrast, do not spawn in direct sunlight at light level 7 or 8 or above. Some hostile undead mobs, such as zombies, burn up in sunlight.Įxcept for bats, which require light level 4 or lower to spawn, passive mobs require a minimum light level of 9 (in Java Edition) or 12 (mooshrooms, polar bears, and rabbits in Bedrock Edition) or 7 (all other land animals in Bedrock Edition) to spawn therefore, they do not spawn at night. Grass blocks spread quickest when exposed to sunlight at the high-point of the day (time 6000). Sunlight can be used to turn dirt blocks into grass blocks, as long as there is an illuminated grass block adjacent to the dirt. A gap or a vertical shaft in the ceiling of a cavern allows sunlight to filter in. Illumination decreases with depth underground until ultimately there is no illumination all. However, shadows of blocks are not affected by the position of the sun in the sky, making sundials impossible. When the sun rises and sets, blocks exposed to sunlight change their light level depending on the angle of the sun, giving the effect of gradually getting lighter at dawn and gradually getting darker at dusk. During these storms, the ambient light value during the day is reduced to 12 from the usual 15, and in thunderstorms the light level is reduced to 10 although treated as 5, allowing hostile mobs to spawn. Clouds themselves do not cast shadows however, during inclement weather (rain and snow), the sky darkens and reduces the amount of sunlight in the world. Sunlight refers to the light, particularly sky light, which illuminates all blocks directly below the sky, and which do not have a shadow cast over them by an opaque block or by inclement weather. Overall, daytime lasts 10 minutes (in real-time). As time passes, it slowly moves across the sky. When the player creates a new world, the time is set to dawn and the sun starts on the horizon. The sun and moon rise in the east and set in the west. Example of the sun rising on the horizon.